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dsh-jinhsi-skin

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dsh-jinhsi-skin

Manifest valid

DeepSeek Harness webGUI's Jinhsi theme, Jinhsi (Wuthering Waves) theme for the DeepSeek Harness web GUI

hasBundlePatchMachine translated

Jinhsi · Tidal Resurgence

English | 简体中文

A Jinhsi (今汐) theme for the DeepSeek Harness web GUI — silver-white, ink black, gold filigree and mint teal, with tidal meanders and dragon scales along the frame, a Jinhsi avatar on the sidebar brand and every assistant message, and a conversation styled after the game's Feixun (飞讯) messenger. The backdrop is the animated wallpaper 「今汐——安静」 (Jinhsi — Quiet) that ships with the theme: a 1920×1080 loop, one and the same image for the light and dark variants, adapted only by a scrim and a filter each.

This is a skin plugin: installing it places the skin into $DSH_HOME/skins/jinhsi-spectro/.

Light theme Dark theme

Requires — DSH ≥ 0.1.5-rc.1 · Node.js ≥ 22 · a renderer (the Skin Center, optional but effectively required) · a Chromium-based browser (the DSH web GUI itself only runs Chromium).


Install

dsh plugin --profile web add github:Mauit06/dsh-jinhsi-skin

Restart DSH once (adding a plugin package needs it).

Optional: the Skin Center (renderer + wallpaper)

A skin is a purely declarative asset directory — it needs a renderer to show up. This plugin declares the Skin Center @linxin666/dsh-client-ui-skin-center as an optional peer dependency: whether to install it is your call.

# DSH >= 0.1.7-rc.1 — latest Skin Center
dsh plugin --profile web add @linxin666/dsh-client-ui-skin-center

# DSH 0.1.5-rc.x — pin 0.3.24 (0.3.25 and later require DSH >= 0.1.7-rc.1)
dsh plugin --profile web add @linxin666/dsh-client-ui-skin-center@0.3.24
  • With it: you get Settings → Skin Center, where you can try on / apply the skin, drag the background-occlusion slider, and use wallpaper — the Wallpaper Engine bridge (video, web and scene wallpapers, or pin one static frame) or point the manual-folder row at any .mp4 / .webm, a single wallpaper project, or a folder of projects.
  • Without it: the skin is still synced into your skin directory and waits for a renderer. If your profile already has a Skin Center from somewhere else, you don't need a second one.

Remove

dsh plugin --profile web remove dsh-jinhsi-skin

Compatibility

Host DSHSkin CenterSkin contractStatus
≥ 0.1.5-rc.10.3.23 / 0.3.24v2Supported (verified here: 0.1.5-rc.2 + 0.3.24)
≥ 0.1.7-rc.10.3.25 … 0.4.xv2Supported (verified here: 0.1.7-rc.2 + 0.4.2)
0.1.5-rc.x≥ 0.3.25v2Don't. The Skin Center requires DSH ≥ 0.1.7-rc.1
  • Skin Center 0.3.25 already required >= 0.1.7-rc.1, and 0.4.0 stepped up another major. So on DSH 0.1.5-rc.x pin @0.3.24 — the last release whose range is >= 0.1.5-rc.1.
  • The loader treats dsh.engines as advisory and never hard-checks it: a newer Skin Center on an older host installs cleanly and can only misbehave at runtime. Pin the version yourself; do not expect it to fail loud.
  • This plugin declares ^0.3.23 || ^0.4.0, covering both majors; a future 0.5 will need the range widened.

A profile should hold exactly one Skin Center instance. If one is already mounted elsewhere (for example web-ui-skin-center from @linxin666/dsh-web-all), disable one of them: two live instances register duplicate /api/skin-center/* routes and mount the skin controller twice.

The full matrix and the per-item evidence are in docs/COMPATIBILITY.md.

What you get

  • Light and dark themes; the palette is sampled from the artwork, and the backdrop is the bundled animated wallpaper (one image shared by both variants)
  • Six fixed decoration layers, filled with CSS only — no client JavaScript of its own
  • Sidebar brand and every assistant message carry a Jinhsi avatar; the new-session headline becomes 「桃夭灼灼牵丝动 漂泊者」
  • Feixun-style conversation: assistant "letter" cards, jade user bubbles with a tail
  • State projection is pure CSS too (:has() reading attributes the official shell already sets): a gold sweep while streaming, mint pulse on tool calls, vermilion on turn errors

Wallpaper and background

Everything lives in the Skin Center card:

  • Background occlusion (0–100%) — every translucent base in this skin is multiplied by var(--dsw-skin-scrim), so the slider is a real knob: at 0 the artwork is clearest and the text sits on "paper" cards; at 100 it is nearly solid.
  • Background blur / input-card blur / bubble opacity — for the empty conversation, the filled one, the composer card and message bubbles respectively.
  • Wallpaper panel — use the local Wallpaper Engine library (Steam app 431960) as the GUI backdrop.

The skin yields to a wallpaper, and a mounted wallpaper always wins over the bundled backdrop: once one is active (body[data-dsh-wallpaper-active]) the background layer turns from a base into a scrim, the ambient layer drops its diffraction glow, the foreground layer deepens its vignette, and message rows get a paper card — while the gold filigree, dragon scales, corner meanders and the magistrate seal stay. Under a wallpaper, those are the proof the skin is still there. To get the bundled animation back, hit Remove in the wallpaper panel.

Artwork and licensing

The avatar (skin/assets/jinhsi-head.webp) is © Kuro Games and is not shipped: the skin/assets/*.webp and *.jpg patterns are git-ignored, and the plugin fetches them on your machine from Kuro's official site / asset CDN at install time (sources, roles and sha256 anchors in tools/asset-sources.json).

The background wallpaper (skin/assets/jinhsi-quiet.mp4, 1920×1080, 8 s, H.264) is the exception: it ships with the package. There is no downloadable official copy of it — it only ever existed as a local export — so without it an install would have no backdrop at all. It comes from Wallpaper Engine Workshop item 3606711102「今汐——安静」: the picture is official Jinhsi artwork (© Kuro Games), the scene project belongs to its Workshop author. Sources and the full rights breakdown: NOTICE.

The skin/preview/*.jpg committed here are rendered from that real backdrop; regenerate art-free versions with node tools/make-preview.mjs --placeholder if you need them.

Self-check

node tools/verify-standalone.mjs   # plugin contract (offline, no network)
node tools/validate-skin.mjs       # the skin itself (official JSON Schema + lightningcss + contrast)

verify-standalone checks that the patch mounts only the skin sync and never references the optional dependency (an entry that cannot resolve is fail-loud at startup); that the Skin Center really is declared as an optional peer; that every file skin.json references exists; and that the sync is idempotent, never wipes artwork already fetched on this machine, and re-fetches when a sha256 no longer matches (a failed fetch only warns and never empties an existing file). It runs in a temporary DSH_SKINS_HOME with no network.

Repository layout

jinhsi-spectro/
├─ skin/                  ★ the skin itself (a v2-contract asset directory)
│  ├─ skin.json           manifest (fail-closed validation)
│  ├─ skin.css            L1 token remap + L2 semantic layer
│  ├─ patches.css         L3 decoration · state projection · wallpaper adaptation · identity
│  ├─ assets/             bundled animated wallpaper + original vector ornaments (avatar is fetched)
│  └─ preview/            light.jpg / dark.jpg
├─ lib/index.js           plugin host half: syncs skin/ into $DSH_HOME/skins/
├─ cordis.patch.yml       mounts that one line (never references the optional dependency)
├─ corpus/                Jinhsi corpus (9 Markdown files + raw JSON)
├─ tools/                 fetch / validate / preview / publish scripts
├─ docs/                  compatibility matrix + implementation notes
├─ NOTICE · LICENSE       rights breakdown and license
└─ package.json

Notes

  • Built on the Skin Center's v2 skin contract; anchored on official data-slot outlets and the data-dsh-surface / data-dsh-part semantic attributes, never on CSS-Modules hash class names.
  • Contract compliance and the one disclosed deviation are in docs/IMPLEMENTATION.zh-CN.md (Chinese).

FAQ

  • The backdrop isn't the one I want — a wallpaper (Wallpaper Engine or manual media) always wins. Hit Remove in the wallpaper panel to fall back to the bundled animation.
  • The preview thumbnails look stale — the plugin deliberately keeps previews already generated on your machine, and an upgrade will not overwrite them. Delete $DSH_HOME/skins/jinhsi-spectro/preview/ and restart DSH to pick up the packaged ones.
  • The skin isn't in the list — it needs a renderer (the Skin Center); restart DSH after installing one.

Credits

  • Kuro Games — Wuthering Waves and Jinhsi, plus the official artwork and avatar used here (taken from the official website and in-game official resources; the avatar is fetched locally and never redistributed, the picture inside the bundled wallpaper is theirs too — see NOTICE).
  • @linxin666/dsh-client-ui-skin-center (by zhu1090093659 / linxin666, Apache-2.0) — the Skin Center: the v2 skin contract, the six decoration layers, semantic-attribute stamping, the occlusion and blur sliders, and the Wallpaper Engine bridge and wallpaper panel. Without it, neither declarative third-party skins nor wallpaper would be possible.
  • DeepSeek Harness — the host this theme targets.
  • wuther.in — corpus source, and the source site for the avatar.
  • dsh-deep-whale / maid-atelier (by Small-tailqwq) — reference for the skin directory layout and for packaging as a dsh bundle.
  • Mornye Observation Skin (by is-limo) — the "layered observation workbench" idea; that repository is UNLICENSED, no code or assets were copied, and the state projection was reimplemented in pure CSS with :has().
  • Blue Fantasy (blue-fantasy) — the Skin Center's built-in skin, reference for the --dsw-skin-scrim coupling and decoration-layer usage.
  • Wallpaper Engine and its Workshop content belong to their authors and the original wallpaper artists. The bundled wallpaper 「今汐——安静」 is an export of Workshop item 3606711102 and is redistributed here solely as this theme's backdrop (the picture is © Kuro Games); there is also a CSS adaptation that yields to any other wallpaper and keeps text readable.

Unofficial fan project; not affiliated with or endorsed by any of the above.

MIT for the code, stylesheets, scripts, documentation and original vector ornaments; official artwork is not covered by it.

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