kurenai
Manifest valid★ 3DSH-native Cocos vibe coding studio with headless preview and runtime inspector
Kurenai Studio
DSH-native Cocos vibe coding: chat beside a live Headless Cocos preview, inspect the runtime scene tree, click a node, and use that selection as precise agent context.
Status: working MVP. Kurenai directly uses each DSH session's workspace directory as its Cocos project root.
The historical preview research tree lived in
shinjiyu/headless-cocos(migrated / read-only). PointKURENAI_HEADLESS_ROOTat a local checkout or runtime kit; do not treat that remote as the product home.
Product loop
Click a node in the preview
→ Kurenai Inspector resolves node/path/components
→ selection becomes DSH chat context
→ agent edits the Cocos project on disk
→ Headless Cocos compiles and HMR refreshes the iframe
Kurenai intentionally edits source files rather than mutating only the browser runtime, so changes survive reload and remain reviewable.
Workspace workflow
Kurenai does not maintain an independent project registry.
- New project — create/open an empty DSH Workspace, then choose the
base-ai2D template orbase-ai-3dtemplate from the suppliedheadless-cocoscheckout. - Existing project — open the Cocos project directory as a DSH Workspace;
Kurenai detects it from
package.jsonand starts the preview. - Continue work — reopen the existing DSH Workspace/session. DSH remains the source of truth for project paths, recent workspaces and conversations.
Repository surfaces
src/index.ts— DSH host plugin and preview lifecycle tools.src/preview/controller.ts— starts/stops an external Headless Cocos checkout.src/project/— current-DSH-workspace detection, initialization and local preview control API.src/client/— DSH shell overlay that splits chat on the left from the preview/Inspector workspace on the right.src/inspector-runtime/— browser runtime for scene tree, selection and initial 2D UI hit testing.src/shared/protocol.ts— versionedpostMessagecontract between iframe and DSH.
Current DSH tools
kurenai_project_initializekurenai_project_currentkurenai_preview_startkurenai_preview_statuskurenai_preview_stopkurenai_publish— headless static publish (platform=webMVP; plugin-extensible)
Headless publish CLI (no Creator):
node $env:KURENAI_HEADLESS_ROOT\spike\publish\cli.mjs --project=<cocos-project> --platform=web
See headless-cocos/spike/publish/README.md.
Development
npm install
npm run check
Install a development build into a DSH profile after building:
dsh plugin --profile <profile> add <absolute-path-to-this-repo>
Configure the generated Cordis row with the Cocos project and a local
headless-cocos checkout:
- id: kurenai
name: "@kurenai-studio/dsh-plugin-kurenai"
config:
port: 7460
controlPort: 7459
Point to the Headless Cocos stack through KURENAI_HEADLESS_ROOT. The project
path is always read from the active DSH session cwd.
The runtime kit and Cocos engine binaries are deliberately not distributed by this repository. Follow the Headless Cocos runtime-kit instructions and Cocos licensing requirements.
MVP limitations
- DSH does not expose a native center-split slot. Kurenai mounts through the
additive
shell.overlayslot and temporarily reserves right-side frame padding while open, preserving the original conversation and composer. - Selecting a node can copy a structured context block. Direct insertion into the active DSH composer still needs a supported conversation API adapter.
- Initial canvas picking targets 2D
UITransformbounds. Camera-aware 3D raycasting and complex multi-camera scenes are not implemented.
License
Kurenai source code is MIT licensed. Cocos Creator engine snapshots, packer binaries and other vendor assets are not part of this repository and remain under their respective licenses.
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