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dsh-fight-scene-director

h

dsh-fight-scene-director

Manifest valid★ 3

DeepSeek Harness Plugin: Port the Codex skill `fight-scene-director` (multi-style AI video action sequence design and trajectory map scheduling) into a native DSH skill, outputting structured Chinese prompts adapted for Seedance 2.0 / Seedance 2.5 / MiniMax H3.

hasBundlePatch

dsh-fight-scene-director

Use the Codex skill 多画风打戏导演 / fight-scene-director inside DeepSeek Harness.

It turns your characters, weapons, abilities, scene, references, story goal, duration, and trajectory controls into an executable AI-video fight prompt — action causality and spatial movement first, shots second. Output is structured Chinese prompts aimed at Seedance 2.0, Seedance 2.5, and MiniMax H3.

Original skill by AIZAO Aloong — ZzzAloong/fight-scene-director (MIT). This repository is the DeepSeek Harness port. See NOTICE and the port report for exactly what changed.

What it does

  • Designs a complete fight from a text brief, or revises an existing one.
  • Emits image prompts for an initial-position map, a character-trajectory map, and a character-plus-camera dual-trajectory map.
  • Reads your supplied character / scene / initial-position / trajectory images and applies each by its role.
  • Adapts action and camera work to melee, ranged, spell, group, summon, and transformation encounters.
  • Supports 15 s, 30 s, and custom durations, and appends an adjustable rhythm panel after the copyable prompt.
  • Keeps characters, weapons, abilities, destruction, and spatial position continuous across cuts.

Install

Option A — straight from GitHub (recommended)

dsh plugin --profile web add github:hatsuyuki0103/dsh-fight-scene-director

dsh plugin add forwards to pnpm add, and pnpm understands the github:user/repo spec — no npm account or published package is required. Append #<tag> to pin a revision for reproducibility:

dsh plugin --profile web add github:hatsuyuki0103/dsh-fight-scene-director#v1.1.3

Then restart the harness so the new profile layer is composed.

Option A2 — prebuilt tarball (no git, no build step)

Every release attaches the packed artifact, which pnpm installs directly:

dsh plugin --profile web add https://github.com/hatsuyuki0103/dsh-fight-scene-director/releases/download/v1.1.3/dsh-fight-scene-director-1.1.3.tgz

Use this when git-over-HTTPS is blocked on your network, or when you want a byte-pinned artifact rather than a branch.

Option B — from a local checkout

git clone https://github.com/hatsuyuki0103/dsh-fight-scene-director.git
dsh plugin --profile web add /absolute/path/to/dsh-fight-scene-director

Option C — manual link

Add the checkout to your profile dependencies and bundle list yourself (~/.dsh/profiles/web/package.json):

{
  "dependencies": {
    "dsh-fight-scene-director": "link:/absolute/path/to/dsh-fight-scene-director"
  },
  "dsh": {
    "profile": {
      "bundles": ["…existing bundles…", "dsh-fight-scene-director"]
    }
  }
}

Verify the install

After restarting, confirm the plugin joined the profile's bundle layers — this is the check that actually distinguishes "installed" from "installed and mounted":

# 1. the dependency is present
dsh plugin --profile web list

# 2. the composed profile tree carries the plugin's row
dsh --profile web --dump-config > tree.yml
grep -B1 -A2 'id: dsh-fight-scene-director' tree.yml     # macOS / Linux
Select-String 'id: dsh-fight-scene-director' tree.yml -Context 1,2   # Windows PowerShell

Step 2 must print the row with id: dsh-fight-scene-director and name: dsh-fight-scene-director. A dependency without a composed row is installed but never mounted. (The skill provider's own internal name is fsd-skills; that appears in logger output, never as a patch row id.)

Inside a session, ask for a fight scene in plain words — the skill is model-invocable, so 帮我设计一段 30 秒的剑客对决打戏 is enough. To invoke it explicitly, type the skill as its own word:

/fight-scene-director

If the skill does not appear:

  1. confirm the plugin landed as a bundle layer (step 2 above) — a dependency without dsh.bundle is installed but never mounted;
  2. confirm you restarted the harness (profile bundles compose at boot);
  3. check package.json → dsh.bundle.patch resolves to cordis.patch.yml;
  4. look for dsh-fight-scene-director: skipped … warnings in the harness log — a skill file that fails the frontmatter contract is skipped with a reason rather than silently dropped.

Adding or changing skills needs a restart

The skill registry caches the collected catalogue, and the provider can only ask for a re-collection from inside a call the registry has already made. So:

  • Editing or removing the bundled skill while a session is live is picked up automatically — the next load notices the file changed, drops the stale entry, and asks the registry to re-collect.
  • Adding a brand-new skill file (including via extraSkillDirs) does not appear until you restart the harness. There is no filesystem watcher in this provider; it reads the directory only when the registry asks it to.

Configure

The plugin accepts inline config in your profile's cordis.patch.yml / agent preset. The row id is the package name:

- id: dsh-fight-scene-director
  name: dsh-fight-scene-director
  config:
    enableSkills: true          # set false to unmount this package's skill
    extraSkillDirs: []          # additional skill roots served by this provider
    maxSkills: 100              # catalog entry cap, integer >= 1

Invalid values are rejected loudly rather than ignored: maxSkills must be an integer >= 1 (0 would silently empty the catalog), extraSkillDirs must be an array of non-empty strings, and enableSkills must be a boolean. null or a missing config means "use defaults".

Uninstall

dsh plugin --profile web remove dsh-fight-scene-director

Then restart. Removing the dependency drops the bundle layer on the next boot; no files are written outside the installed package.

Two caveats worth knowing:

  • Do not mount this plugin more than once per profile. Cordis loader entry ids are global to the composed tree, so a second row with the same id fails at boot. The id is the package name precisely so that this is the only reachable collision.
  • Installing from a local checkout (link:) then moving or deleting that directory leaves the profile unable to boot (cannot resolve profile bundle). Remove the profile entry first, or install from GitHub instead.
  • dsh plugin remove removes the dependency and the bundle layer but can leave the node_modules link behind; it is inert once the bundle layer is gone.

Repository layout

index.mjs                     host plugin entry (name / inject / apply)
lib/skills-provider.mjs       embedded, lazy skill provider
skills/fight-scene-director/  the skill itself (SKILL.md + references/)
cordis.patch.yml              profile bundle patch
test/                         contract + knowledge-fidelity gates
docs/                         port report, upstream copies, repro recipe

Development

node --test "test/*.test.mjs"

No dependencies to install — the tests use Node built-ins only. The suite enforces two things worth knowing about:

  • references/*.md must stay byte-identical to the pinned upstream commit (gate T3.4, hashes in test/fixtures/upstream-hashes.json). Changing them on purpose means updating that fixture and saying so in CHANGELOG.md.
  • The provider must reject forged candidates (gates T2.5–T2.7). Skill definitions are borrowed by object identity, so only candidates this provider produced can be loaded.

License

MIT. The port is © 2026 hatsuyuki0103; the original skill is © 2026 AIZAO Aloong, also MIT. Both license texts ship in this repository (LICENSE, LICENSE.upstream).

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