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dsh-agent-team-ui-testing

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dsh-agent-team-ui-testing

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Frontend GUI debugging and testing for DeepSeekHarness agents: 36 browser_* tools for structured GUI automation, visual comparison, dynamic frame analysis and network debugging on Web/Chromium.

dsh-agent-team-ui-testing

dsh-agent-team-ui-testing — multi-platform GUI automation testing for DeepSeekHarness

AI-native frontend GUI testing for DeepSeekHarness.

Let AI agents operate, inspect, test and verify real user interfaces — with evidence humans can review.

English | 简体中文

npm version GitHub stars License: MIT Node.js >= 22 Platforms Agent tools DSH plugin Status

Status: pre-release. The Web/Chromium channel is implemented across all four tiers: 36 agent tools plus a debug panel for programmatic inspection, structured GUI actions, static visual analysis, dynamic frame/timing analysis, network capture, multi-tab page groups, shared viewport control, a hybrid canvas, an element picker and client-side annotations. Other environments are planned and stay disabled in the runtime picker. Install: dsh plugin --profile web add dsh-agent-team-ui-testing. Capabilities, limits and verification are documented in docs/capability-tiers.md and docs/verification.md.

What is this?

dsh-agent-team-ui-testing is a UI testing infrastructure plugin for DeepSeekHarness (DSH). It lets an AI agent — or a coordinated Agent Team — drive a real application, inspect what the application exposes, verify expected behavior, collect reviewable evidence and report actionable failures.

The runtime is built around a shared Chromium instance with one isolated page per DSH workspace, a typed tool surface, and a human-facing debug panel. The same session can be inspected programmatically, operated through structured DOM/accessibility data, captured as screenshots, or analyzed visually.

The project grows out of the earlier dsh-agent-team-browser idea. The shared browser workspace remains the first adapter of a broader, capability-aware UI testing runtime.

Why build it?

Coding agents can produce UI code without being able to answer: “Does the finished application actually work and look right?” A 200 response, a running process or a single screenshot is not proof of a working user journey.

This project focuses on:

  • Real UI feedback — exercise user journeys on rendered interfaces, not only source code.
  • Structured-first automation — prefer APIs, DOM and accessibility data; use vision when structure is insufficient.
  • Evidence-based results — record what ran, what was observed, what passed, what failed and what remains unverified.
  • Human control — authorized access, scoped sessions and a panel humans can watch or take over.
  • Low disruption — prefer background browser operations over hijacking the desktop foreground.

What works today

  • Shared browser runtime — one Chromium per host (the system Chrome/Chromium binary; the plugin does not bundle or install a browser), headless by default with an optional headed mode in the Web view (off-screen hidden window + persistent profile); each DSH workspace gets its own page, URL, viewport, history, network buffer and lease. Cookies and storage are shared by the active Chromium profile.
  • 36 agent tools across programmatic, structured GUI, static vision, dynamic behavior, network debugging and per-workspace tab management.
  • Multi-tab page group (P0-E) — each workspace keeps a primary page plus up to three child tabs, with per-tab leases, per-agent tab selection and popup adoption kept under the same isolation rules.
  • Dynamic behavior (T4) — real CDP screencast plus a screenshot-loop path, a bounded frame store with integrity counters, seven deterministic motion analyses, WAAPI motion control with restore, region-only frame delivery, and six-direction frame↔network event correlation.
  • Debug panel — live preview, responsive size controls, shared viewport state, a hybrid canvas, and a client-side annotation layer that agents can read back.
  • Element picker — select an element in the panel preview to append its node description to the chat as an @ reference chip; the model receives the full text block and the page is not modified.
  • Evidence and safety — typed errors, structured action evidence, validated PNG capture, managed visual baselines, network evidence and optimistic concurrency for shared state.

Agent tools

GroupToolsWhat it covers
Programmatic (10)browser_navigate browser_eval browser_screenshot browser_input browser_network browser_computed_style browser_http_request browser_viewport browser_state browser_capabilitiesNavigation, JavaScript, console/network inspection, independent HTTP requests, computed styles, screenshots, raw mouse/wheel/keyboard input, shared viewport state and capability reporting
Page group (1)browser_tabsPrimary + up to three child tabs per workspace, per-tab leases, agent tab selection and tab lifecycle (list/current/select/open/close/wait)
Structured GUI (7)browser_snapshot browser_click browser_type browser_scroll browser_fill_form browser_node_state browser_wait_forSnapshot → ref targeting, trusted input, forms, node state and waits, with structured evidence and typed errors
Static vision (6)browser_vision_image browser_vision_find browser_vision_compare browser_vision_act browser_vision_baseline browser_vision_checkCrop/zoom/preprocess/annotate PNGs, deterministic colour/component/edge/template finders, YIQ diff, coordinate input, managed baselines and visual assertions
Dynamic (5)browser_dynamic_session browser_motion_observe browser_motion_analyze browser_motion_control browser_dynamic_correlateBounded frame capture with integrity counters, region-only frame delivery, seven motion/transition analyses, WAAPI pause/seek/rate/restore, and six-direction frame↔network correlation
Network (7)browser_network_session browser_network_events browser_network_detail browser_network_trace browser_network_control browser_network_evidence browser_network_subscribeCapture, timeline, analysis, business-step traces, interception/throttling/replay/mock, JSONL/HAR evidence and per-agent subscriptions

Debug panel

The panel is the human window into the same runtime the agent uses.

  • Live preview of the workspace page, driven by a screencast with a polling fallback.
  • Size bar — 宽屏 / 横屏 / 平板 / 手机 presets as a segmented control, X/Y canvas position, width × height, display scale, and a 拖拽 | 适应窗口 | 默认 mode selector. Preset clicks reset X/Y and keep the chosen display mode; the selected preset shows a green dot and is mutually exclusive with drag mode.
  • Hybrid canvas — the viewport can be positioned like a canvas: a signed origin, negative coordinates and blank areas, a dark checkerboard in the panel (pure white in screenshots), drag-to-pan and screen-anchored wheel zoom.
  • Annotation mode — circle, rectangle, line, arrow, brush, text and eraser, plus fill/outline, colour, width and clear-canvas. Drawings are anchored in canvas coordinates, the page receives no input while annotating, and the document is published so agents can read it through browser_state.annotations.
  • Shared state — agent and panel read the same viewport; updates use expectedRevision, and conflicts are reported instead of silently overwriting.

Evidence and safety

  • Every structured action can return evidence: target identity, before/after state, dispatch facts, network deltas and typed errors.
  • Screenshots are validated PNGs with explicit scale and canvas-space regions; capture can be staged or persisted under a controlled root.
  • Visual baselines are immutable revisions with compare-and-swap HEAD updates and tombstones.
  • Network evidence supports JSONL (lossless) and HAR 1.2 export with default redaction and explicit truncation counters.
  • Frame evidence keeps the original sourceTimestamp, separate encoded and RGBA hashes, and dropped/evicted/gap counters; motion analyses are deterministic and report budget exhaustion or timeout as BLOCKED instead of pretending to pass.
  • Runtime access is scoped to a DSH workspace; mutating page work is serialized through a lease and a serial queue.
  • Navigation is restricted to approved targets (loopback by default; private ranges blocked unless explicitly enabled), with DNS, redirect and popup checks.

Architecture design philosophy

In one sentence: the AI agent decides what to test and how to judge it; the plugin connects, controls, observes, and preserves evidence; and the target runtime actually runs the application. Web / Chromium is the implemented target today. The cross-environment contracts and core/, targets/, engines/ boundaries below describe the next-stage architecture, not a refactor claimed to be complete.

Three perspectives on the same test

mindmap
  root((UI automation testing))
    Execution architecture
      Five-node control chain
      Commands and observations
      Shared human debug view
    Capability architecture
      T1 Programmatic
      T2 Structured GUI
      T3 Static vision
      T4 Dynamic vision
    Infrastructure architecture
      P0-A Image capture
      P0-B Network evidence
      P0-C Viewport control
      P0-D Canvas and annotations
      P0-E Page groups and targets
PerspectiveQuestion it answersImplemented Web example
Execution architectureWho requests an action, who executes it, and how does the result return?DSH Agent → plugin → CDP → Chromium → page, with results flowing back
Capability architectureWhich method provides sufficient evidence for the question?T1 programmatic, T2 structured GUI, T3 single-frame vision, T4 temporal/frame vision
Infrastructure architectureHow are capture, network data, viewports, evidence, and shared state managed reliably?P0-A–P0-E plus workspace sessions, leases, safety, and evidence mechanisms

These are three views of one system, not three separate applications or sequential network layers. A single browser_click travels through the execution chain, exercises a T2 capability, and relies on shared infrastructure to retain reviewable information.

The five-node debug chain: from agent to running application

flowchart TB
    A["① AI Agent<br/>DeepSeek / Agent Team"]
    C["② Debug Controller<br/>Unified plugin-side control"]
    P["③ Communication Interface<br/>CDP / ADB / RPC / IPC"]
    B["④ Debug Backend<br/>Built-in, third-party, or self-developed"]
    R["⑤ Target Runtime<br/>Actual browser / application / device"]
    A <-->|"Tasks, observations, verdicts"| C
    C <-->|"Commands, events, evidence"| P
    P <-->|"Protocol messages"| B
    B <-->|"Operations and state"| R
  1. AI Agent interprets the goal, selects T1–T4 methods, and evaluates whether evidence satisfies acceptance criteria. It may be DeepSeek in DSH or a coordinated Agent Team.
  2. Debug Controller is the plugin's unified entry point for tools, authorization, workspace and target selection, sessions, concurrency, state, and evidence.
  3. Communication Interface transports commands and events using CDP, ADB, RPC, IPC, or other platform-specific mechanisms. The upper-level capability contract is standardized; the wire protocol need not be.
  4. Debug Backend executes commands and observes the runtime. It may be Chromium's built-in DevTools backend, an existing OS automation facility, or a future self-developed companion program.
  5. Target Runtime actually hosts the application under test: Chromium, Android, desktop OS, game runtime, etc. It normally exists outside the plugin.

These are logical responsibilities, not five mandatory processes. Commands flow down; observations, frames, logs, and errors flow up. The human debug panel is a side-channel view and control surface for the same managed session, rather than a second independent copy of the tested page.

Cross-environment reuse: core, targets, and engines

The five-node chain describes runtime responsibilities. These three module boundaries describe code ownership and reuse; they do not correspond one-to-one with the five nodes.

flowchart TB
    AI["DSH Agent / Agent Team"] --> CORE["core · Unified controller<br/>Sessions, tools, permissions, evidence"]
    CORE --> CONTRACT["Target Capability Contract<br/>Requests / results / errors / discovery"]
    CONTRACT --> WEB["targets/web · Web Adapter"]
    CONTRACT --> AND["targets/android · Android Adapter (planned)"]
    CONTRACT --> MINI["targets/mini-program · Mini Program Adapter (planned)"]
    WEB --> CDP["CDP"] --> CHROME["Chromium built-in Debug Backend"] --> PAGE["Web Runtime"]
    AND --> ADB["ADB / RPC"] --> AUTOMATE["UI Automator / optional custom APK"] --> PHONE["Android Runtime"]
    MINI --> API["Platform automation API"] --> MP["Platform debug backend"] --> MINIAPP["Mini Program Runtime"]
    ENGINES["engines · Self-developed executors, if needed"] -. "Builds / supplies optional APK" .-> AUTOMATE
Proposed module boundaryResponsibilityRelationship to the five nodes
core/Unified tools, session/lease control, capability selection, shared P0 processing, evidence, errors, permissions, debug-view statePrimarily node ②
targets/Environment adapters translate common capability requests into CDP/ADB/etc., normalize results, and honestly report supported/unsupported operationsBridges node ② to nodes ③–⑤
engines/Self-developed executors that need separate builds or deployment, such as a possible Android accessibility Companion APKOptional implementation of node ④

targets/web does not mean vendoring Chrome or Playwright. Nor does engines/android imply an APK is required: ADB / UI Automator may be sufficient for initial Android automation. These directories are proposed module responsibilities, not a claim that the current repository already has this layout. Existing Web logic remains governed by the current plugin implementation.

Capability architecture: choose T1 / T2 / T3 / T4 as needed

Tiers classify testing methods and the evidence they can supply. They are selection and fallback levels, not a mandatory T1→T2→T3→T4 pipeline. Prefer the least expensive reliable method; escalate or combine methods only when the evidence is insufficient.

TierQuestionImplemented Web exampleRepresentative agent tools
T1 · ProgrammaticIs the API, program state, or runtime behavior correct?CDP/HTTP/JavaScript, console, computed styles, page statebrowser_eval, browser_http_request, browser_network
T2 · Structured GUIWhich element is present, and can it be operated correctly?DOM/accessibility snapshots, ref targeting, forms, trusted inputbrowser_snapshot, browser_click, browser_fill_form
T3 · Static visionDoes one frame show a layout, color, or pixel-level defect?PNG preprocessing, color/template matching, managed baselines and diffsbrowser_vision_find, browser_vision_compare, browser_vision_check
T4 · Dynamic visionAre transitions, animations, drags, and time-dependent behavior correct?CDP screencast / screenshot loop, frame timing, deterministic motion analysis, frame↔network correlationbrowser_dynamic_session, browser_motion_analyze, browser_dynamic_correlate

A successful T1 call is not a UI pass; a dispatched click is not proof of a successful login. Select the observations relevant to the acceptance criteria. Current T3/T4 algorithms are deterministic and do not embed VLM/OCR; the AI agent can reason over the returned evidence. Adapters must report what their runtimes actually support, not invent UI trees or network telemetry to fill all four tiers.

Infrastructure architecture: P0 is the shared foundation

P0 supports multiple tiers. T3 and T4 both depend on image capture; T1 and T4 can consume network events. P0-A–P0-E are the names of today's Web facilities; cross-platform reuse requires separating portable data models from browser-specific semantics.

InfrastructureImplemented Web formPortable boundary / important caveat
P0-A · Image captureCDP screenshots, validated PNGs, canvas-space regions, dimensions, evidence storageCommon capture/Frame model and coordinate mapping; acquisition remains adapter-specific
P0-B · Network evidenceCDP events, timelines/traces, JSONL/HAR, throttling and mocksCommon event/evidence model; other devices/processes may expose less traffic
P0-C · Viewport controlShared viewport dimensions and display scale, revisions/conflicts, input-coordinate constraintsCommon display-space/coordinate mapping; physical screens cannot always be freely resized
P0-D · Hybrid canvas and annotationsPreview canvas, pan/zoom, anchored annotations readable by agentsShared human/agent observations; capture-to-input coordinate mapping must remain accurate
P0-E · Page group managementWorkspace primary + up to three child tabs, leases, selectedTabGeneralize target/window/session selection; other platforms may have no browser tabs

Workspace authorization, serialized mutations, evidence validation, typed errors, state revisions, and human reviewability are further cross-cutting concerns shared by the execution and capability layers.

Walk through an implemented Web testing path

Example request: “Check that the login form can be operated, observe feedback after submission, and retain evidence.” This is an illustrative call path, not a claim that a real login test has passed.

sequenceDiagram
    actor Human as Human
    participant AI as DSH / DeepSeek
    participant Core as Plugin tools and controller
    participant CDP as CDP / Chromium Backend
    participant Web as Web page
    participant Panel as Debug panel
    Human->>AI: Test login UI
    AI->>Core: browser_navigate
    Core->>CDP: Navigate
    CDP->>Web: Load page
    AI->>Core: browser_snapshot (T2)
    Core->>CDP: Inspect DOM / accessibility
    CDP-->>Core: Snapshot and element refs
    Core-->>AI: Targetable elements
    AI->>Core: browser_click / browser_fill_form (T2)
    Core->>CDP: Dispatch input
    CDP->>Web: Trigger interaction
    Web-->>CDP: State, network, frame events
    CDP-->>Core: Observations and capture
    Core-->>AI: Structured action evidence
    AI->>Core: browser_vision_check (T3, if needed)
    Core-->>AI: Visual verdict and evidence
    Core-->>Panel: Same-session frames and state
    AI-->>Human: Findings, evidence, unknowns

Mapped to the three perspectives: execution carries browser_* calls to Chromium and observations back; capabilities select T2 here and optionally T1 network checks, T3 single-frame vision, or T4 temporal analysis; infrastructure preserves captures, network evidence, and shared state so the human can inspect the same session. In the real implementation, browser_http_request uses an independent HTTP path—not every T1 operation goes through CDP. Panel preview is delivered via screencast and WebSocket, with HTTP polling as a fallback.

What stays invariant for the next target?

  • Stable upper-level semantics: agents request operations, observations, captures, events, and evidence through a common vocabulary; Web-only features remain target-specific extensions.
  • Adapters translate, never pretend: Android may use ADB / UI Automator or an optional companion APK; Mini Program may use a platform's developer tools and automation interfaces. Unsupported capabilities must be reported explicitly.
  • Reuse analysis, vary acquisition: T3 pixel comparison, T4 frame analysis, and P0 evidence models are candidates for reuse; CDP capture and Android screen capture use different backends.
  • Distinguish code ownership from deployment: targets/ lives on the controller side, engines/ holds optional self-developed executors, and real Chrome / Android / Mini Program runtimes live outside the repository.
  • Load targets on demand: future target selection should avoid needlessly injecting disabled platforms' tool schemas, skill content, or runtime dependencies into the AI agent's context.

Implementation boundary: Web / Chromium currently provides 36 tools and T1–T4/P0-related features, subject to the coverage and limitations in capability tiers, architecture, and verification. T4 acceptance is still partial. Cross-environment core/targets/engines contracts and Android / Mini Program adapters remain proposed work.

Getting started

Requirements: a DSH installation and a local Chrome/Chromium binary. The plugin does not bundle or install a browser; it launches the system binary it resolves (see docs/getting-started.md). A headed Web view additionally needs DISPLAY or WAYLAND_DISPLAY on POSIX hosts; Windows hosts always provide a window system, so headed mode needs no such variable there. The plugin requires Node.js 22+ (native WebSocket); the current DSH release itself requires Node.js 24.9+, so a real DSH host follows the stricter version.

The plugin ships as a DSH plugin bundle and is published on npm as dsh-agent-team-ui-testing. There is no compatibility matrix beyond the Node.js and DSH requirements above.

# npm form (recommended): follows semver, so dsh-market can prompt for updates
dsh plugin --profile web add dsh-agent-team-ui-testing

# floating GitHub form: also receives updates, but only when package.json version is bumped
dsh plugin --profile web add github:bloodarea/dsh-agent-team-ui-testing

# pinned tag: reproduces exactly one release and never receives update prompts
dsh plugin --profile web add github:bloodarea/dsh-agent-team-ui-testing#vX.Y.Z
  1. Install the package into the DSH profile being used.
  2. Restart DSH after the first install so the plugin bundle is registered.
  3. Open the debug view from 更多 → 调试视图, or from the plugin card in the right sidebar.
  4. Changes to client.js only need a panel refresh; changes to index.js, the tool surface or bundled skills need a DSH restart.

For plugin development, link or copy this repository into the profile instead of installing the npm package.

Requirements, install steps and panel usage are in docs/getting-started.md.

A typical agent flow is: navigate to the target, inspect state with browser_state/browser_eval, perform structured actions with the T2 tools, capture screenshots or run T3 checks, inspect network traffic with the network tools, escalate to the dynamic tools (browser_dynamic_session → browser_motion_observe → browser_motion_analyze/browser_dynamic_correlate) when the question is about motion, timing or a frame sequence, and use the shared viewport/canvas/annotation state when the task involves layout, framing or visual feedback.

Current limits

  • Web target only. Web/Chromium is the only implemented target environment and runs on Linux, macOS and Windows hosts. Desktop applications, Android, Mini Program, TUI, HarmonyOS, games and 3D are planned targets and stay disabled in the runtime picker.
  • Vision is deterministic, not semantic. T3 judges single PNGs and T4 judges frame sequences with deterministic algorithms: no VLM/OCR, no semantic naming, so "what does this text mean" and "looks right to a human" stay out of scope.
  • T4 verification is partial. Of the 44 dynamic-behavior criteria, 12 pass, 20 are partial, 0 fail and 12 were not run — the suite exits non-zero only because required checks were not run, not because they failed. Close/dispose restore, WebGPU rendering, media seeking/stalling, header-verified identity, 16 ms flicker coverage and long-lived connections remain unverified.
  • Shared browser profile. Cookies and storage are shared by the Chromium profile; only page, URL, viewport, history, network buffer and leases are isolated per workspace.
  • Screenshots are not redacted. Review their content before sharing.
  • Attachments are not provider visibility. A returned image attachment does not prove the model received it at full resolution.
  • Network capture is partial at the edges. Same-page iframe and dedicated workers are covered; OOPIF is partial; shared and service workers are not collected; HAR is a 1.2 subset; body/header redaction is not a general secret detector.
  • Viewport display is a 1× screencast. A display scale above 100% magnifies the bitmap rather than adding pixel density; request an explicit screenshot scale when resolution matters. Resize input barriers are best-effort, while canvas offsets use a fail-closed barrier.
  • Shared state is optimistic. browser_viewport get is a cache diagnostic; stale means “not recently observed”, and a lost expectedRevision race returns VIEWPORT_CONFLICT instead of replaying the patch.

Roadmap

  • Harden the Web channel and close the remaining dynamic-behavior criteria (12 not run, 20 partial).
  • Gradually extract a common capability contract and core/targets/engines module boundaries while preserving existing Web tools; build the cross-environment test core (typed sessions, observations, assertions, reports).
  • Validate desktop (Windows/Linux/macOS), Android, Mini Program, TUI, HarmonyOS, game and 3D adapters by demand and platform feasibility.
  • Add multi-agent scheduling, human takeover and release hardening.

Documentation

FileContents
docs/index.mdDocumentation index
docs/getting-started.mdRequirements, install, debug panel and first calls
docs/tools.mdAll 36 tools, parameters and error classes
docs/capability-tiers.mdT1–T4 selection model, P0 infrastructure and known limits
docs/viewport-control.mdShared viewport, hybrid canvas and annotations
docs/capture-p0.mdScreenshots, image delivery and file lifecycle
docs/multi-tab.mdPer-workspace tab group, per-tab leases and agent tab selection
docs/element-picker.mdPanel element picking and @ element reference chips
docs/network-p0.mdNetwork capture, tracing, control and evidence
docs/t2-structured-gui.mdSnapshot/ref, trusted input and form filling
docs/t3-vision.mdStatic vision algorithms, baselines and verdicts
docs/t4-dynamic-behavior.mdFrame capture, motion analysis, control and correlation
docs/architecture.mdRuntime, module responsibilities and extension points
docs/verification.mdReproducible tests, result interpretation and contributing

Relationship to other projects

ProjectRole
dsh-agent-team-presetsReusable team and role configurations, model routes and tool policies
dsh-agent-team-ui-testingUI testing targets, sessions, automation, evidence and governed human/agent control

They are complementary but do not require each other; the runtime supports a single DSH agent without the presets plugin.

Contributing

Reproducible DSH integration findings, platform feasibility tests, accessibility/DOM fallback cases, security threat models and concrete UI acceptance scenarios are the most useful contributions.

When filing an issue, include the DSH version/commit, platform and runtime versions, reproduction steps, expected and observed results, and sanitized evidence. Never upload credentials, personal device data or unredacted authenticated traffic.

License

Released under the MIT License. Copyright (c) 2026 bloodarea. Third-party code incorporated later must retain its applicable notices.


Repository: bloodarea/dsh-agent-team-ui-testing · Maintainer: bloodarea · Status: pre-release

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