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dsh-blend-preview

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dsh-blend-preview

Manifest valid

Preview Blender .blend files in the DeepSeek Harness right Sidebar: cached headless GLB export plus a dependency-free WebGL viewer with scene statistics.

UI (client)hasBundlePatch

dsh-blend-preview

Preview Blender .blend files inside DeepSeek Harness: the right-Sidebar document preview turns the scene into an interactive 3D viewport (orbit / zoom / wireframe) with a scene-information panel, instead of the built-in “binary file, no preview” empty state.

The preview inside the DSH right Sidebar

What it does

  • Registers a document-preview renderer for .blend files, so clicking one in Workspace files opens it in the right Sidebar.
  • Runs blender --background once per file version to export a GLB plus a scene JSON (objects, triangles, materials, real-world size in mm, units, cameras, lights, collections).
  • Draws the GLB with a small dependency-free WebGL viewer written for this plugin: orbit, pan, wheel zoom, double-click reset, wireframe mode, auto-rotate, a soft contact shadow and an axis triad. No CDN, no three.js.
  • Caches conversions under ~/.dsh/cache/blend-preview; the second open is instant (a few milliseconds).
  • Shows the scene facts that matter for CAD/3D-printing work: per-object triangle counts and bounding-box sizes in millimetres, material swatches, scene units.

Requirements

  • DeepSeek Harness 0.2.x (declared compatible with 0.2.0-rc.2 and 0.2.1-rc.2).
  • Blender 3.6 / 4.x / 5.x installed. The plugin auto-detects DSH_BLENDER, BLENDER_PATH, blender on PATH, the Steam library, and C:\Program Files\Blender Foundation\Blender*. Set blenderPath if your install lives elsewhere.
  • A browser/GPU with WebGL (the DSH desktop app always has it).

Install

# into a normal (non-desktop) profile
dsh plugin --profile <profile> add dsh-blend-preview

# the desktop profile is owned by the Electron app; add it there through the
# plugin manager UI, or compose it manually and restart the app

The package ships a cordis.patch.yml, so installation adds the plugin row automatically. Restart DSH after installing.

Configuration

Settings → Plugins → Blender preview (namespace blend-preview):

KeyDefaultMeaning
enabledtrueRegister the renderer and the conversion route.
routePath/api/blend-previewAuthenticated conversion route. Must stay under /api; otherwise the authenticated fence is bypassed, so it falls back to the default.
extensions["blend"]Suffixes that open in the 3D preview.
blenderPath"" (auto)Absolute path of blender.exe / blender.
cacheDir"" → ~/.dsh/cache/blend-previewWhere exported GLB files and scene JSON live.
timeoutMs180000Wall-clock ceiling for one cold conversion.
maxBytes1073741824Largest .blend converted (1 GiB).
applyModifierstrueApply modifiers during export, so the preview matches what Blender renders.
cacheEntries24Cached conversions kept on disk before the oldest are pruned.

How it works

Workspace file click
        │
        ▼
document preview body (lib/client.js)
        │  GET /api/blend-preview?path=…&kind=info   (scene JSON)
        │  GET /api/blend-preview?path=…&kind=glb    (model bytes)
        ▼
Host half (lib/index.js, lib/route.js)
        │  cache key = sha1(realpath, size, mtime, recipe, modifiers)
        ▼
lib/blender.js ── spawn blender --background --python lib/scene.py
        │            → model.glb + scene.json (+ meta.json)
        ▼
~/.dsh/cache/blend-preview/<key>/
  • lib/scene.py exports with export_apply, use_visible, Y-up, no cameras/lights, and writes the scene description (world-space AABBs through the evaluated depsgraph, Principled base colours converted to sRGB swatches).
  • The route lives under /api, so the connection service authenticates every request (Host/Origin fence + session cookie). Arbitrary local files are not exposed.
  • The viewer is a hand-written glTF 2.0 subset renderer (POSITION + NORMAL, indexed triangles, PBR factors, node TRS/matrix). Textures, skinning and animation are out of scope; the Host only exports still scenes.

Development

dev/client-body.js   client UI (single CJS factory for the DSH module loader)
dev/viewer.js        the WebGL renderer, spliced into the bundle at build time
scripts/build-client.mjs   builds lib/client.js from the two files
scripts/e2e-browser.mjs    Playwright end-to-end against a temporary DSH host
scripts/live-selftest.mjs  cold/warm/concurrent conversion against a real .blend
node --test test/*.test.js

lib/client.js is generated — edit the files under dev/ and rebuild. The DSH client loader hands the bundle a require limited to the platform seed modules, so the package cannot pull a renderer dependency at runtime; the single generated file is the intended shape.

Notes and limits

  • A cold conversion takes roughly 2–10 s for a small scene (Blender startup dominates); it is cached per file version, so rotating/zooming never re-runs Blender.
  • Very large scenes (millions of triangles) export slowly and may exceed timeoutMs.
  • Textures are not shown in the viewport (base colours only); the Blender renders next to the file are still the reference.
  • Nothing is uploaded: Blender runs locally and the GLB stays in the local cache.

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